Collision Systems, with Applications to Geodesic Networks and Point Billiards
A collision system is a finite set of point particles with masses, moving freely with velocities given by the gradient of a convex energy function of the momentum, whose collisions conserve total momentum and total energy and are otherwise unconstrained. Stationary geodesic networks near a line of multiplicity \(n\), point billiards with momentum- and energy-conserving collisions, and relativistic point particles are collision systems. We prove that the number of collisions of a collision system is at most exponential in its total mass, with an explicit base, whenever the energy is close…
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